I find it hard to believe they're just ornamental, but so far it seems like they might be. Pally had an inclination that there was more to them, but it was just a hunch.
TIME FOR A LOOT TALLY STARTED IN THE MIDDLE OF THE ADVENTURE AS IF WE HAVEN'T BEEN LOOTING THIS WHOLE TIME OH WELL
Reynard roots through the foul smelling garments on the corpses of the goblins. His search turns up a few copper pieces and some knuckle bones crudely shaped into rough dice.
Hello there. My name is Felosial, I am the constable here in town and have been tasked with talking to you about a matter of great urgency. We are in need of a group of... umm... adventurers to aid the town in a small quest that is of the utmost importance.
I am no fair lady! However, we have an issue that is a matter of life and death. A number of our children are suffering with a strange disease that has been kept at bay by purchasing some seeds from a local tribe of goblins. They have a small amount of power within them and we have recently discovered that they are taken from Something that they have hidden in an old abandoned fortress to the Northwest of Thundertree about half a day's travel from here.
They are now refusing to sell them to us unless we double the price. We simply cannot afford to pay what they are asking as it will cripple the town. If we don't get them soon the children will likely die.
We need your help to go and get some for us and bring them back. Are you able to help?
I am sorry. We used the last of the seeds for the children. We also have very little money. What money we have we were to give the goblins which makes it hard for the town to buy other provisions. We think of the children first and our bellies second. We are barely scraping by. One bad harvest could see us all dead by winter.
The place in question is renowned for being for being filled with treasure and magical items. Would you be able to see it in your hearts to help us out for the rewards that you find?
Thank you so much! As far as we know they aren't magical and we know nothing about the disease. We had an apothecary visit from Neverwinter but they couldn't help.
scrolling back to the top of #eggventures and looking at the forum, a couple things to note:
1) kobolds seem to be at war with the goblins
2) goblins stole the dragon
3) goblins work for "the outcast"
4) the outcast lives below and grows the fruit that has the seeds
5) remember the seeds?
so i don't know what meepo is trying to accomplish with the whistle. does it summon the dragon? is the dragon really a dragon? will it bring goblins down on us?
also, we're like 10 seconds away from the kobold/goblin border so how are we the first to discover all this
```
HEROIC SEEDQUEST
|-- find outcast (has fruit which bears seeds)
RANDOM SIDEQUESTS
|-- rescue dragon for some reason
SEVERAL MYSTERIES
|-- who was the dragonpriest?
|-- where did jot the quasit go?
|-- might have skipped some rooms
|-- inscriptions on fountains and cold door
|-- "night caller" whistle
```
TIME FOR A LOOT TALLY STARTED IN THE MIDDLE OF THE ADVENTURE AS IF WE HAVEN'T BEEN LOOTING THIS WHOLE TIME OH WELL
Reynard roots through the foul smelling garments on the corpses of the goblins. His search turns up a few copper pieces and some knuckle bones crudely shaped into rough dice.
====================================================
CURRENT HITPOINTS
----------------------------------------------------
13/13 Richard (-3poz) (-4nec) (+9wind) (-7bone) (+9wind)
11/12 Light (-1poz)
11/11 Glazz (-1poz) (-5bone) (+7rest)
9/12 Kiwi (-3poz)
9/11 Artorius (-3poz) (-4nec, upheld) (+5rest)
8/8 Pallando (-1poz) (-3zombied) (+11heal)
5/9 Dawn (-3poz) (-2nec) (-7spank) (+11heal) (-4zombied)
3/12 Angus (-3poz) (-5bone) (+4wind) (-5zombied)
====================================================
ENCOUNTER #3
----------------------------------------------------
┌─────═[ HEALTH ]═─────┐ ┌───═[ INITIATIVE ]═───┐
│ 13/13 Richard <10> │ │ <19> Light 11/12 │
│ 11/12 Light <19> │ │ <18> Pallando 7/8 │
│ 11/11 Glazz <11> │ │ <11> Glazz 11/11 │
│ 9/12 Kiwi < 8> │ │ <10> Richard 13/13 │
│ 9/11 Artorius <10> │ │ <10> Artorius 9/11 │
│ 9/9 Dawn < 8> │ │ < 8> Dawn 9/9 │
│ 8/12 Angus < 6> │ │ < 8> Kiwi 9/12 │
│ 7/8 Pallando <18> │ │ < 6> Angus 8/12 │
└──────────────────────┘ └──────────────────────┘
-=[ ROUND ONE ]=-
Light --> ZOMBIE.3 ....... hit! [- 6]
Pallando --> ZOMBIE.2 ....... hit! [- 4]
ZOMBIE.2 --> Pallando ....... hit! [- 3]
ZOMBIE.1 --> Light .......... miss
ZOMBIE.3 --> Dawn ........... miss
ZOMBIE.4 --> Angus .......... miss
Glazz --> GLYPH .......... hit! [- 8] <blind:Z1>
Richard --> GLYPH .......... hit! [-12] <blind:Z2>
Artorius --> GLYPH .......... hit! [- 7] <blind:Z3>
Dawn --> ZOMBIE.1 ....... hit! [ -9]
Kiwi --> ZOMBIE.1 ....... hit! [-13] <kill> <reggsurrect>
Angus --> ZOMBIE.4 ....... hit! [- 8]
-------------------------------
4/8 Pallando
8/12 Angus
9/11 Artorius
9/12 Kiwi
11/12 Light
-=[ ROUND TWO ]=-
Light -------> MOVE: loop behind dawn, stay wide of zombie3, engage zombie2
ACTION: attack zombie2 with longsword ==> attack=21, damage=7
RESULT: Light charges in and smacks the blinded zombie with his sword. It staggers back.
Pallando --> ACTION: attack zombie2 with shocking grasp ==> attack=22, lightning damage=6
MOVE: retreat to rear
RESULT: Summoning his magical energy, Pallando casts his spell and shocking energy bursts through the zombie.
ZOMBIES -----------> Unable to focus on anyone two of the zombies stagger around shaking their heads as their sight begins to return.
One of them slams into Angus causing him 5 points of damage.
At the same time there is a cry from Dawn as she takes 4 points of damage from a zombie attack.
The remaining glyph glows and each of the zombies appear to get more energy.
Glazz -------> MOVE: take position between dawn and light without provoking attack from zombie3
ACTION: attack zombie1 with sacred flame ==> DC=13, radiant damage=2
RESULT: Rushing forwards, Glazz focuses all his concentration and calls on the help of his god.
A radiant flame consumes one of the zombies and it drops to its knees and then slowly rises back up.
[u]IF[/u] (as in if) pallando is hit/unconscious or doesn't make it safely away from the zombie, then
BONUS: cast healing word on pallando ==> heal=11
RESULT: Glazz murmurs words of power and a healing energy passes over Pallando giving him 11hp.
Richard -----> MOVE: loop in front of dawn and engage zombie3
ACTION: attack zombie3 with longsword ==> attack=6, damage=6
RESULT: With hardly any effect Richard, Angus and Kiwi take a few chunks out of the zombies.
Artorius --> ACTION: attack glyph with longbow ==> attack=15, damage=3
MOVE: retreat to rear, near pallando
RESULT: Artorius fires an arrow at the remaining glyph, damaging it but it continues to glow.
Dawn ------> ACTION: attack zombie3 with dagger (sneak attack) ==> attack=17, damage=7
BONUS: attack zombie3 with dagger ==> attack=24, damage=6 (critical)
MOVE: get as far away from the zombie as possible without disengaging
RESULT: With a flurry of attacks, Dawn slices up one of the zombies and it staggers away almost falling apart
Kiwi ------> ACTION: attack zombie4 with heavy crossbow ==> attack=9, damage=5
MOVE: take position in front of pallando
RESULT: With hardly any effect Richard, Angus and Kiwi take a few chunks out of the zombies.
Angus -----> ACTION: attack zombie4 with greatsword ==> attack=18, damage=7
RESULT: With hardly any effect Richard, Angus and Kiwi take a few chunks out of the zombies.
====================================================
ENCOUNTER #2
----------------------------------------------------
┌─────═[ HEALTH ]═─────┐ ┌───═[ INITIATIVE ]═───┐
│ 13/13 Richard <10> │ │ <20> Pallando 7/8 │
│ 11/12 Light < 6> │ │ <18> Kiwi 9/12 │
│ 11/11 Glazz < 3> │ │ <12> Dawn 9/9 │
│ 9/12 Kiwi <18> │ │ <10> Richard 13/13 │
│ 9/9 Dawn <20> │ │ <10> Angus 8/12 │
│ 8/12 Angus <10> │ │ < 6> Light 11/12 │
│ 7/8 Pallando <12> │ │ < 3> Glazz 10/11 │
└──────────────────────┘ └──────────────────────┘
-=[ ROUND ONE ]=-
SKELETON.1 --> Richard ........ hit! [- 7]
Pallando --> SKELETON.5 ..... hit! [-18] <kill>
SKELETON.2 --> Kiwi ........... miss
SKELETON.3 --> Kiwi ........... miss
SKELETON.4 --> Light .......... miss
SKELETON.5----------------------DEAD
Kiwi --> SKELETON.2 ..... hit! [- 8]
Dawn --> SKELETON.3 ..... hit! [- 9]
Angus --> SKELETON.3 ..... hit! [-14]
Richard --> SKELETON.1 ..... miss
Richard --> Second Wind .... heal [+ 9]
Light --> SKELETON.4 ..... miss
Glazz --> SKELETON.2 ..... miss
-------------------------------
11/12 Light
9/12 Kiwi
8/12 Angus
7/8 Pallando
#crackle the magic energies!
===================================================
ENCOUNTER #1
---------------------------------------------------
┌─────═[ HEALTH ]═─────┐ ┌───═[ INITIATIVE ]═───┐
│ 13/13 Richard <16> │ │ <21> Kiwi 9/12 │
│ 11/12 Light < 5> │ │ <16> Richard 13/13 │
│ 10/11 Glazz < 0> │ │ < 9> Angus 9/12 │
│ 9/12 Angus < 9> │ │ < 7> Dawn 9/9 │
│ 9/12 Kiwi <21> │ │ < 5> Light 11/12 │
│ 9/9 Dawn < 7> │ │ < 4> Pallando 7/8 │
│ 7/8 Pallando < 4> │ │ < 0> Glazz 10/11 │
└──────────────────────┘ └──────────────────────┘
-=[ ROUND ONE ]=-
Kiwi --> SKELETON.5 ..... miss
Richard --> SKELETON.5 ..... hit! [-11]
Angus --> SKELETON.5 ..... hit! [-13] <kill>
Dawn --> SKELETON.4 ..... hit! [- 7]
Light --> SKELETON.1 ..... hit! [- 7]
SKELETON.4 --> Richard ........ miss
SKELETON.1 --> Light .......... miss
SKELETON.3 --> Light .......... miss
SKELETON.2 --> Angus .......... hit! [- 5]
SKELETON.5----------------------DEAD
Pallando --> SKELETON.2 ..... miss
Glazz --> SKELETON.3 ..... miss
-------------------------------
4/12 Angus
7/8 Pallando
9/12 Kiwi
10/11 Glazz
11/12 Light
-=[ ROUND TWO ]=-
Kiwi --> SKELETON.4 ..... hit! [-10] <kill>
Richard --> SKELETON.2 ..... hit! [- 8]
Angus --> SKELETON.2 ..... miss
Dawn --> SKELETON.1 ..... hit! [-13] <kill>
Light --> SKELETON.2 ..... hit! [- 6]
SKELETON.4----------------------DEAD
SKELETON.1----------------------DEAD
SKELETON.3 --> Glazz .......... hit! [- 5]
SKELETON.2 --> Angus .......... miss
Pallando --> SKELETON.3 ..... hit! [- 5]
Glazz --> SKELETON.3 ..... miss
-------------------------------
4/12 Angus
5/11 Glazz
7/8 Pallando
9/12 Kiwi
11/12 Light
-=[ ROUND THREE ]=-
Kiwi --> SKELETON.3 ..... hit! [-12] <kill>
Richard --> SKELETON.2 ..... miss
Angus --> SKELETON.2 ..... hit! [-16] <kill>
-------------------------------
4/12 Angus
5/11 Glazz
7/8 Pallando
9/12 Kiwi
11/12 Light
Comments
ANGUS
7 initiative
13 to hit.
9 dmg
I’m fuck dis rat up
PALLANDO
10 initiative
11 damage magic missile
PLEYT
11 init with the spell and movement rolls
2 hp heal one humanoid
REYNARD
3 initiative
25 attack (heavy crossbow)
8 piercing damage
4 fire damage (crimson rite)
FREE DARRIN!!
REYNARD
3 initiative
TARGET = "the particularly large/bloated/diseased rat"
25 attack (heavy crossbow)
8 piercing damage + 4 fire damage (crimson rite)
ANGUS
7 initiative
TARGET = "one of the other rats"
13 attack
9 damage
PALLANDO
10 initiative
TARGET = "the nasty large rat"
magic missle (automatic hit)
11 damage
PLEYT
11 initiative (spell+move)
Move to living humanoid
Cast Healing hands (feature/trait) to heal the humanoid +2hp
Protect humanoid's retreat
FREE DARRIN!!
FREE DARRIN!!
@Mittens
FREE DARRIN!!
FREE DARRIN!!
Reynard roots through the foul smelling garments on the corpses of the goblins. His search turns up a few copper pieces and some knuckle bones crudely shaped into rough dice.
> 3 copper pieces
> knuckle bones crudely shaped into rough dice
FREE DARRIN!!
FREE DARRIN!!
FREE DARRIN!!
FREE DARRIN!!
```
HEROIC SEEDQUEST
|-- find outcast (has fruit which bears seeds)
RANDOM SIDEQUESTS
|-- rescue dragon for some reason
SEVERAL MYSTERIES
|-- who was the dragonpriest?
|-- where did jot the quasit go?
|-- might have skipped some rooms
|-- inscriptions on fountains and cold door
|-- "night caller" whistle
```
FREE DARRIN!!
OKLAN
> 6 silver pieces
REYNARD
> 3 copper pieces
> knuckle bones crudely shaped into rough dice
FREE DARRIN!!
https://discordapp.com/channels/407577217967718420/456595945698885635/682267892221476974
FREE DARRIN!!
FREE DARRIN!!
FREE DARRIN!!